Final Fantasy: Dragoon's Birth - World Info

This is the currently available information on the world in which Final Fantasy: Dragoon's Birth takes place. You may also download the map and location list, separately or as an archive (ZIP, Gzipped Tar).

Southern Towns:

Arroyo: This city has a skyscape dominated by windmills as well as slightly better technology than most of the world. This latter point is largely thanks to the efforts of the Kolpal family, most recently Cid Kolpal. He has a twelve-year-old son, Mid, who is as much wizard as scientist, but still looks to be yet another genius along the bloodline. Arroyo is also a place favored by worshippers of Jormungandr, since it's near the Serpent itself.

Banyos: While under Southern jurisdiction, Banyos often has to fend for itself due to its being so far out of the way in a place where more powerful monsters are common. The town exists at all only because there's very large quantities of mithril in the region. Indeed, Banyos is the largest and best source of mithril around, even outdoing the dwarves' mines. In order to better protect itself, Banyos has a standing trained militia which its local dragoons supplement.

Nyobora: The breadbasket of the South. People harvest freshwater fish from Lake Dreamwater, and Gisarl Vegetables and other kinds of produce can be found growing here as well. Of course, let's not forget the Chocobos and other farm animals. Or the occasional strange, cute little creatures that the children there sometimes claim to see...

Quala: Where our adventure begins. On Bahamut's Day every week, there's a big open market, which commonly draws people from all over. Years ago, it was attacked by what seemed to be part of the northern kingdom's army, but something seemed amiss about it as there were monsters around... Needless to say, the place was rebuilt and life eventually went on.

Sedral: This is a center of learning, featuring an outstanding magical college, the world's largest currently-existing library, and the central headquarters of the Mystic Dragoon Order.

Sodonya: Once upon a time, this fort upon a plateau was a mere military outpost. However, since the split of the North and the South into two separate kingdoms roughly 1200 years ago, it's grown into a tightly-packed small city, the capital of the South. The Long River supplies both water and the beauty of Sodonya Falls.

Northern Towns:

Hachito: This town is a major producer of raw materials and products of nature. Hunters and farmers abound, particularly rice farmers, and many explorers and other outdoorsmen live here. Pharmacists of various stripes are common here too since most reagents can be found in this place at one time or another.

Mazida: Once upon a time, this was the capital of all humankind; now it's only the capital of the North. The Orthodox Dragoon Order's central headquarters can be found here, as well as the Grand Palace and descendants of all kinds of noble families and other snobs... er, privileged people. The Long and Highwood Rivers are tapped by water wheels.

Meralos: This place is almost an "other" town, since even though it's technically under the North's jurisdiction, it tends to be rather isolated and independent. After all, it is a haven for martial artists and mystics. Ascetic sorts are common here, which is fortunate or else they'd have been more heavily impacted by the destruction of Atizan. The Protean Dragoon Order also has its central HQ here, and worshippers of the crystals and the elements are especially common here.

Pequenya: Fishing is the main thing that keeps this very quiet place running, though it's nowhere near as commercialized as the fishing industry in Saraido. It's such a serene and picturesque retreat that artists often visit or move there.

Saraido: This is a major city and center of commerce, featuring a significant magical college, a major commercial fishing industry, and a general uneven convergence of wealth. Explorers often sail out from this place. There's also a particularly large church of Bahamut here and more worshippers of him than average.

Tahana: As might be expected of a tropical island town, this place is smallish and laid-back, aside from the tourist industry. They manage to get quite a bit out of the local soil due to the volcano nearby.

Other Towns:

Kansk: This is the dwarven town which outsiders interact with the most by far; it's said that there are others deep underground. As might be expected, their arms, armor, and alcohol are highly prized. However, it's said that dwarves are harmed by sunlight...

Treysa: This is the one known elven town. It's said that there are a few tiny settlements of no more than a family or two scattered around the Kobito Woods, but that they're hard to distinguish from the trees themselves and of little consequence when found anyway. In any case, all the commerce happens in this town, as well as the governing; a castle that somehow seems to have been built out of natural stones bound together only by ivy, if at all, can be found here. Of course, the magical and leather equipment here is second to none. Elves are said to live for 5000 years, but can only hold clear, reliable, and abundant memories from roughly the most recent 2000.

Ruins and Dungeons:

Air Shrine: This lies almost at the top of Songcry Mountain, one of the tallest ones in the Sharp range.

Atizan: Once, this was the northern kingdom's answer to Quala. However, it too was attacked shortly before Quala was, only this time it was the southern kingdom that was framed. Unlike Quala, though, Atizan was never rebuilt. There were fewer survivors, and those scattered to different places, mainly Mazida and Quala but also including Treysa, Meralos, Saraido, Sodonya, and even Kansk.

Earth Shrine: This sits nestled in the hills shortly beyond the current extent of Banyos's various mines.

Fire Shrine: This sits right next to the volcano of Tahana.

Giant Ruins (various): These are a mystery to archaeologists. These places are home to very large buildings with a strange script on them, so people can only guess that they were home to some kinds of giants.

Gondakor: This was a small town that seems to have been abandoned about 2500 years ago. It features a port and was apparently only a temporary settlement, as the place has a sign marked, "Last one out snuff out the lamps".

Ojinaga: Once, Ojinaga was the central home of the Dragon Knights, the forefathers of the modern Dragoons. However, near the end of the war between Tiamat and Bahamut roughly 3000 years ago, Ojinaga was brought entirely to the ground by Tiamat's followers.

Water Shrine: This sits in the middle of a clearer part of the Suiaqua Marsh.

Zenchi: This was the center of learning in Bahamut's time and presumably before, as it once was home to the Zenchi Library, the central gathering point for all human knowledge. Unfortunately, it was attacked near the end of Bahamut's Time, shortly before Ojinaga, and incredible amounts of knowledge was lost.

Other Locales:

Barrier of Bahamut: These are mountains so tall that the most skilled climbers have trouble with them -- not because they're incredibly steep, even if they are that also, but because the air gets too thin to breathe before one can reach the top. Legend has it that Bahamut himself conjured the mountains for the good dragons to hide behind so that they could live in peace.

Dark Hills: These lead up from the Plains of Trepidation to the Desert of Tiamat. Arguably more dangerous than either, as behemoths are found here sometimes.

Desert of Tiamat: So named because it's said that the dragon clans who used to follow Tiamat live out there. It's never been confirmed, as those explorers who go too far either never return or are never the same and don't report their findings. The dragoons have been known to discourage people from trying.

Dragoon's Bane: The lowest point in the known world. The air pressure here is high enough to make flying and jumping a lot of trouble, not to mention rendering the place a kind of scarred, pebbled desert.

Highwood: So called because this forest sits atop and astride the hils and highlands leading up to the Barrier of Bahamut.

Highwood Canyon: A part of the Highwood River that features high stone walls, rapids, and Highwood Waterfall.

Highwood River: Obviously called such because it passes through Highwood. It flows rapidly and is favored by kayakers.

Jormungandr: The Serpent itself. It's said that Jormungandr shields the world from darkness or demons or nothingness, depending on who's asked. Worshippers of Jormungandr also maintained that he created this world for mortals, that he's providing them a second chance.

Kobito Woods: This place is best known as the home of the elves. It also acts as a neutral zone between the North and the South because of this.

Lake Dreamwater: A freshwater late, popular for boating and fishing in. However, swimming is discouraged as it's said that sahuagin live in the depths...

Lakefeed River: A short river leading from the Sharp Mountains to Lake Dreamwater.

Long River: The longest river known to man, stretching all the way from the Sharp Mountains to Suiaqua Marsh.

Mithril Highlands: A collection of large hills and occasional small mountains, so called because of (duh) the mithril deposits to be found. Known to be home to ogres.

Mogri Island: Some say that there are white things of some sort living here. Others fail to meet any and claim it's all a hoax.

Nurturer Pond: A tiny lake so called because it's the ultimate source of two of the biggest sources of water around. Placid aside from the waterfalls leading out.

Plains of Trepidation: Dangerous monsters inhabit this area, including spelleaters, bombs, zu, cockatrices, adamanti, gilders, lamias, and more. Generally avoided if possible, but it's also necessary for some to visit here sometimes to get rare reagents.

Suiaqua Marsh: This is an immense saltwater marsh. Home to equally immense bugs and amphibians, though it's also said that Shiva can sometimes be found in the area...

Swordforge Mountains: The more manageable range of mountains around. So called because it's through these mountains that you can reach the dwarves, who are said to have invented metalsmithing to begin with.

Werewolf Forest: If werewolves ever really existed, then this is where they were most commonly found before they went extinct, by all accounts. Whether it's true or not, it's certainly a creepy, spooky forest.